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Hi! Wow, this is an incredible design journey! The way the mechanics evolved organically—from simple allies to a fully gearable, controllable squad—is exactly how the best, most addictive games are made. Your focus on procedural generation is brilliant; making everything from the body-part boss to the maps procedural ensures the game never gets stale and truly captures that infinite offline MMO vibe.

I'm actually working on a project with a very similar spirit right now (tactical AI, deep stat-stacking, and procedural items). I would absolutely love to see this project brought to life or recreated. Have you ever considered reviving it, open-sourcing the old build, or rebuilding it as a spiritual successor?

I have thought about bringing to back to life but even the smallest of changes in my space game takes a lot of time, combined with the fact I have to work full time I just can't realistically work on both. You can probably tell with this game but my 2D art skills aren't the best either lol