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Game for Redot summer game Jam 2026's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme usage | #2 | 3.286 | 3.600 |
| Sound Design | #6 | 1.461 | 1.600 |
| Performance | #6 | 2.739 | 3.000 |
| Art Style | #7 | 2.373 | 2.600 |
| Gameplay | #7 | 1.643 | 1.800 |
| Uniqueness | #7 | 2.556 | 2.800 |
| X Factor | #7 | 2.008 | 2.200 |
| Overall | #7 | 2.295 | 2.514 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the idea AI taking over the last tree, a modern usage of industrialization. The lighting was well done and is something similar to what I had hoped to accomplish with mine.
I really like this game atmosphere, everything so dark and foggy, dim lit back alleys, I even went behind one building into darkness and couldn't escape it (had to restart), gameplay is lacking tho, no wonder every tree died if they die by just being touched by enemy, also after couple of enemy waves enemies just didn't spawn
-Why we are difrent ai versions?
-Bicouse humans counted that discussion is the key
-Humanity is past we shall merge
Sometimes tanks get stuck on corners , oh and have you decoded other messages, because every wave it changes?
Decoded only this one message, had no idea there were more
It seems there is no way to restore ammo, so I could only get as far as wave 8.
pres R to relode :D
Was I supposed to keep hitting the button? Because I only had 2 enemies spawn and then nothing.
Yes