You are free to edit any line in this plugin's script.
My plugin uses AI to check for conflicts and find bugs in each plugin
I didn't understand. I wanna know if its possible to write longer descriptions than the pokemon series which is usually 3~4 lines. Is it possible to write 12? And can I change the catching animation to something like a heart that stops mid air? Sorry with all the questions its just thats crucial for me, I really liked the plugin.
Sorry, did u mean write description in summary or monster dex?
Because, for now, the summary screen only displays skill, nature, and stat data. And for the monsters dex, it currently only displays a list of monsters you’ve encountered and captured.
Also, the animation we’re using right now is just the standard ball-throwing animation.
I hope my explanation is helpful, but if you have any feedback, please feel free to let me know, and I’ll make the necessary updates. As it happens, I’m still actively developing this plugin and plan to add a few more features.
Or, if you’d like to modify the plugin’s script after purchasing it, you’re more than welcome to do so.

Hey! Thanks for the help. I just wanna clarify a few things before commit to it, I hope its ok.
1. Its for a 1bit pixel art game, can I customize all the windows, shapes and fonts to the ones I want to, or I'll need to delve into the code?
2. Can I remove or edit options in the main menu, like removing the Enziklopedi option?
3. Is it possible to use itens outside the battle non pokemon related, like a teleport scroll or something like that?
4. Can I alter or even add new 'pokemon' status and types?
1. You can edit all like window size/window bg, font in parameter plugin manager
2. Yes, the monster dex/encyclopedia is a separate system that you have to call up, so, if you don't want to use the encyclopedia, you don't need to trigger it via a script call. The encyclopedia is like the Pokédex system you get from the professor.
3. Yes, you can use items that are not for Pokemon, such as teleportation scroll etc.
4. Yes, you can change the type or name, but by default, the type currently follows the Pokémon format, so you might need to edit the “string name” section in the PKMN_Core plugin to change this. So you might need to edit a few lines of the plugin's script
Maybe you could take a look at the PKMN_Documentation.html file I’ve attached to my Itch page first. That way, you can get an idea of how the plugin works.
Thank you for the help. I've read all the plugin documentation and its really a robust and well done plugin.
There is one last thing I tried to search over the web and it tells me that would crash the menu:
What happens if I wanna use a show choices command on the map item menu? It works normally? Its needed for the main mechanic of the game.
I know I did a lot of questions but I promise this is the last one before deciding to acquire the tool.
Do you mean put choice in map menu? If that’s what you mean, for now the map menu only displays your location. So when you open the map, it only shows a marker indicating where you are.
if you want to add a selection system/chooce to the map, you can edit the script for that map plugin.
I hope my explanation helps. And it’s okay if you have questions, that’s normal, and I understand. I’ll do my best to answer your questions.