Very unique combination of Werewolf/Mafia with a dungeon! And the concept is explored within the rooms with the member of a previous party, plus the digeridoo’s effect making players have to trust each other. Seems like it could be a fun one-shot to run!
Also, great use of exhaustion as an inventory slot! I’ve seen it used in other RPGs before, but not in Shadowdark! I might steal this idea for my games in the future :D
One minor point that could be improved is that it took me quite a while to understand the doors and the secret door within the walled area. I’m still not sure if it’s the door to 10 that is mortared with pink salt, or the one to 8.