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Love the aesthetic of this game, especially the sound/music design and the enemies. The NPCs in the starting area also had a lot of flavour packed into so little dialogue/exposition. The combat took a while to get used to, but once it clicked, this turned into a fun, fast FPS. I really enjoyed the transition in encounter style/difficulty in the 2nd level with the crossbow and subsequent increases in enemy numbers to balance it out - it changed things up without the need to add new enemy types. A fun, memorable short game overall that's worth playing for the vibe, although the combat at some moments was quite tough...