Play game
Call of the Abyss's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artistic Style | #27 | 3.474 | 3.714 |
| Game Design Document | #30 | 3.341 | 3.571 |
| Community Choice | #44 | 1.804 | 1.929 |
| Overall | #44 | 2.566 | 2.743 |
| Theme Implementation | #44 | 2.405 | 2.571 |
| Playability | #49 | 1.804 | 1.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1FaIXLZgxT6YlmHgpgw-3hccEbvrYz15YgF_TudrY6MM/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarize your game!
dungeon crawler with elements of rougelite and like gameplay, where you are taken by the abgyss and told to escape
Please explain how your game fits the theme.
The cost of progress to your freedom is stated in the souls the maze takes and the abyss feeding the abyss' boss monster
Did you use Generative AI to make any assets in your game?
no
Leave a comment
Log in with itch.io to leave a comment.


Comments
Game looked very pretty and ominous, but sadly the fight sequence for me was completely broken and It seemed that all the enemies had 0 health, and wouldn't let me attack any of them. It seemed it was soft locked and I couldn't exit that battle scene.
yep, kinda messed up last minute on this one, the boss was ment to to trigger later, after you whent through the maze and the while the fight does work, the percentage bars are not ment to be there. the boss is ment to take multple runs and unless you get an item in the maze you can't escape battle, not that you can escape the boss fight though.
thank for trying it though :)
I figured out that I was supposed to keep trying to kill the boss through multiple attempts, but after I beat him on I think the 4th battle, I was shown this screen and then nothing happened. Is this a glitch or was that all you managed to make in time?
I liked the intro and the overall vibe with the mysterious and spooky music, but the gameplay definitely could’ve used some more feedback for the player.
When it said to select the attack target, it wasn’t clear at first who the enemy was. And when I did click the boss, it wasn’t clear that my attack did anything since there were no animations or sound effects AND the boss’ health pool was so big that I couldn’t see the health bar change at all until I attacked multiple times.
The UI was also improperly scaled and the topmost abyss party member was cut off at the op of the screen.
Great presentation and concept, but needs a bit more polish and clarity for the player
Yeah, it seems it auto triggers the boss when you enter the maze, when you are meant to go through it before facing it. where you are correct that it ment to be multiple attempts as well though there is also an item that allows for a more powerful attack which is meant to help
Need to give myself somemore room for testing next time i think.
thanks for trying it and for the feedback :)
Nice art style. But I wasn't sure what to do in the game, I couldn't defeat the boss or leave the room
Yep. it seems I have messed up. shame you couldn't try the maze out. boss was ment to be defeated after multiple runs. each time you go back it will retain the damage. This was after running through a maze and was not ment to be an imediate boss drop.
thank for the trying at least :)