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(+2)

Great entry! Tying the pregens right into the module feels very novel to me. It took me a few passes to really understand how much the pregens are tied into the challenges being faced. Do I understand correctly that the party starts with no torches or weaponry other than what's listed in their statblocks? And the large numbers of Jade Tears in rooms A3-5 are meant to keep the party trapped until they lift the curse?

In any case, I love the entry into this adventure. What a great way to kick things off! The conclusion is great too. Everything fits the theme and the title you were assigned really nicely.

How do the Houri's abilities interact with the Jade Tears, beetles, and the crayfish gargant? Can they be seduced? Sleepkissed?

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Thank you for having such a close read! I wanted to make it so that a DM has everything they need to run the one shot - and yes, the various PCs all have items/skills that explicitly help with specific environmental challenges.

Correct, they start off with almost no items and have to scavenge things (although the Houri was able to sneak her hair pins past the Jade Order). Re: rooms A3-5, they will definitely make it harder to flee the site but I would advise DMs to be open to creative player solutions. If you look at the map, there's a number of ways in which the NPCs could by-pass the blockages. They don't HAVE to resolve the Lament (this is also why I gave the pregens conflicting "wants").

Funny that you picked up on the question around the Houri's skills. I purposefully left that a little ambigous, so that DMs can decide how they want to play it. The powers would certainly work on any human/humanoids. The rest is up to the DM.