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(2 edits) (+1)

And now that I know that, I can locate the issue easie...r...

I see the problem

I forgot to put the 'check for death' thing in a loop upon subsequent attempts.
And the way 'check for death' works is:

when Susie's HP is less than 1:
 Check if 'HOPE' is active
  If yes, set HP to 1
  If no, die

but on subsequent attempts, this was not in a loop, so after it triggered once, (and hope was active, so it didn't kill you), it just... stopped

So it turns out I'm just stupid I think