This has some real potential to make for a tense few sessions or one-shot! Tthe premise is engaging and the NPCs are detailed. The layout itself is simple but works, and you've left decent space between paragraphs, but I think there are a few things that make it a little tricky to parse, then pick up and play which could be resolved with some changes to the layout. It is currently hard to tell at a glance who is a cultist and who isn't. Having separate categories for both would be easier to understand, and using bolded text a bit more could make important information clearer.
The main issue is that the cult's aims are somewhat vague? There should really be a sentence about their mission statement, what their aim is, it is clear they killed some villagers, but otherwise it feels like they are just there.
There is something here that with just a bit more polish could be a really memorable adventure!