Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The ThicketView game page

Submitted by JarvisQuest — 7 hours, 13 minutes before the deadline
Add to collection

Play game

The Thicket's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design Document#183.9383.938
Theme Implementation#183.6253.625
Overall#193.5133.513
Playability#223.6883.688
Community Choice#242.6882.688
Artistic Style#243.6253.625

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1hUBeOsTjwipQNy8gI2b9n_bKMWM0hTT5JwsPm7eyelQ/edit?tab=t.0

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarize your game!
a village deep in the woods is struggling to survive by maintaining the needed resources to maintain a happy community. The reason for this struggle? The landscape itself is an eldritch horror that can only be fertile by the blood of the villagers that inhabit it. You must delegate the villagers to work the four locations in the village and gather resources while having to regularly cycle one villager per round as the sacrifice that is the cost to keep the land from taking back the fruit the villagers desperately need. What is the reason for staying? perhaps one day a curse breaker may stumble into the village and return the land to a state that which no one else may suffer this fate.

Please explain how your game fits the theme.
The theme "cost of progress" is represented in our game through the narrative of sacrifice as the cost in order to bring progress through the breaking of the curse. In gameplay, the fail state occurs when the cost is not satisfied for too long and the player fails to progress to longer round counts.

Did you use Generative AI to make any assets in your game?
No

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Cool little game! I the inhabitant portraits are very interesting. I wasn't clear on how to know exactly how much net resource I would get, but despite this it wasn't very hard to get major surpluses going.

Also, the sacrifice didn't feel like a sacrifice...it usually felt more like a way to get ride of a low stat inhabitant and hope for the new one to be better.

Good luck to you!

Submitted(+1)

Fun concept!

I like the hand-drawn village, very cosy, and the gameplay loop felt straightforward.

I found the game a bit too easy, especially with (I think) no real win condition. I set my own win condition by reaching 100 in every resource.

Shoutout to the eldritch horror for eating my less productive villagers, very helpful!

Developer

Yeah, I think a simple addition would be a countdown/chess timer that gets shorter to a certain point for assigning villagers to jobs. Might give the player a chance to feel challenged and not have all the time to make the perfectly optimized plays.