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The Bridge SDK v2 is integrated and active in the submitted build, verified against the live CDN: the SDK loads from the official URL, logs "PlaygamaBridge v2.0.2 initialized", saves round-trip through bridge.storage, and game_ready is sent. The Playgama loading screen does appear, but only for ~0.2 s, the build doesn't report loading progress, so the SDK's fallback dismisses its overlay almost immediately, which is easy to read as no splash at all. An updated build fixes this (progress is reported and game_ready is held until the scene is loaded, keeping the loading screen up ~2 s) and adds the playgama-bridge-config.json the submitted build lacked.