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Yes I've actually requested a ballpark estimate, and they said they would see what they could do. Fingers crossed it's not insane.

I like the suggestion for the werewolf farm event. Perhaps instead of skipping if you click the wrong one, you get "punished" and forced to fight the werewolf. The werewolf also needs a unique kit because I recall sort of just tossing some abilities at him because the barn event itself took all day and night to put together.

Don't worry about the Tarot Deck! It's been reworked. The Devil Socket reference regarded an old special socket type that "craved" a glyph from your hand and would reward you for placing that glyph in its socket or punish you for not placing a glyph there. I thought it was too distracting and gameplay-irritating to keep in. Most of the time, a feature should give you an option to play a new way, not force you into it.

The game feels a tad to easy, imo, at the moment. Making a few of the encounters more challenging might help (Werewolf, Giant Rat and Chicken, Everwood Dragon are some side "bosses" that are a tad too easy, Cockatrice and the Gnome Gang don't present a challenge anymore, Sapfiend and Bone Piper feel like their HP is too low, etc.)

Also working on the enemies for Floor 2, then Floor 3, then I will likely begin work again on Ghoul. 

P.S: There's a blessing that still feels like ass that I forgot to rework, so I need to figure out which it was and what to do with it. I think it was Brew of Patience. Only feels good when you have all 6 sockets and only when you've got half of them cursed or banished (only reason why you wouldn't want to use them). Thinking about just making it an escalating per turn power boost per combat. Like 5% / 8% more damage per turn with a hard cap of like 30% / 48%.