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A jam submission

Night at the Cinema KurzgesagtView game page

The theater closes. The nightmare begins.
Submitted by Pioneerose — 27 days, 1 hour before the deadline
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Night at the Cinema Kurzgesagt's itch.io page

Results

CriteriaRankScore*Raw Score
Recent Work/Making Progress#92.3092.667
Onboarding/Intuitiveness#102.0212.333
Fun#111.7322.000
Overall#112.0212.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Improvement Summary
I've been working on improving the UI and adding proper mobile support, as while it does run perfectly fine, it is a bit clunky.
Later I plan to add more content overall.

Devlog
https://pioneerose.itch.io/night-at-the-cinema-kurzgesagt/devlog/1574889/devlogs-for-night-at-the-cinema-kurzgesagt

Requested Feedback/Comments for Reviewers
All I ask for is what are your thoughts on the Demo overall and where I can improve. I would also like any feedback on the animations if that's alright, it's much appreciated!
The Phone Guy will give a brief explanation on how the game works, though if you need any further help, then please let me know and I'll reply as soon as I can!
It IS possible to play this game on mobile, as it works perfectly fine performance-wise, though the gameplay might be a tad bit clunky with the lack of a mouse.
If you're on mobile and press "New Game" then type lowercase "y" to continue.

The graphics are made in Roblox Studio, but the engine used to make this game is Penguinmod (modded Scratch)

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Comments

Submitted

I'm not the biggest fan of horror game and jump scares so I never played five nights and freddys. Your game does seem to do a good job with the premise from what I understand for the most part. Cameras and mask worked well but it was awkward to have them pull up on hover instead of click or a button press. I got stuck in the maintenance panel once or twice and don't remember how I got out. Voice over guy seemed to do an alright job describing what to do, some things were still a little unclear but might have been explained on later nights. Finally audio probably does need to be adjusted, louder voice over/quieter SFX or have an option to adjust them. Overall I do think this was a pretty solid game, I felt tense and uneasy while playing, good for a scary game. 

HostSubmitted

This jam is all about helping each other out by leaving comments with feedback. I've looked over the submissions and did not see any comments from you on other submissions. The voting period has just over a day left. Please take some time to play and leave feedback on at least one other submission.

I see that you responded to one of the comments below 3 days ago, and did rate 1 game earlier today. I had hoped that meant you'be be leaving a comment soon as well, but as we approach 24 hours until end of voting I just went through all the submissions again and do not see any comments from you. Please leave some feedback on one of the games.

Developer(+1)

Hey there!

I haven't had the time to be able to review the games, though tomorrow I have the day off so I'll focus on reviewing them!

I severely apologize.

HostSubmitted

Thanks. I know life can get in the way, and it is easy to lose track of time. That's why we decided to start doing these 1 day reminders. 

Submitted (1 edit)

I played this game and I have some critiques.

Note that I have never played 5 nights at Freddys. I do enjoy the horror genres tho and have no problems with jumpscares.

  • The general SFX is fine but the sound of the computer panel opening was very harsh! Plus the buttons all open on hover.
  • Please make the buttons clickable instead of open on hover. Feels quite odd. This will also make the mobile experience much better.
  • I tried to mute the game but then a lot of the game does rely on sounds
  • I did try on phone but the sound of voice over was very low so decided to continue on pc instead.
  • The voice over is quite nice but definitely needs to be louder.

I tried playing custom night and that’s where I learnt how to deal with monsters. But I eventually had to stop just because of that computer sound. It is genuinely loud and grating and makes the experience not fun.

The graphics and art seems fine.

If you have any specific questions feel free to ask!

good luck on your game dev journey!

Developer(+1)

Thanks so much for taking the time to play and write all of this out! I really appreciate the detailed feedback.

After reading your comment, I went back and tested the game again, and I noticed the issues you pointed out almost immediately—especially the computer sound effect and the voice-over volume. I'll definitely be adjusting those.

The buttons opening on hover was actually an intentional choice since it's common in FNAF, but I can definitely see how it feels unusual, especially for people who haven't played those games and on mobile devices. I'll give that some more thought as I continue improving the game.

Thanks again for the feedback and for the encouragement! It really helps.

Jam HostSubmitted

I'll start by admitting that I'm not a big fan of jump scares. There is a time and place for them, but in general, I tend not to play games that use them as a core part of the game.

I wish the volume had been better normalized. You have the voice over at the beginning of the night that was really quiet compared to most of the other sounds. I had to turn up my computer volume quite a bit in order to hear what was being said, which made everything else, such as opening the computer terminal, unpleasantly loud. The jump scare during the voice over had me jumping to mute my volume altogether because the difference in volume was slightly painful. I'm glad I wasn't wearing headphones. I know that jump scares are suppose to be louder, but the difference was great enough that it left me feeling like it was better to just not hear what was being said than risk the loudness of the jump scare. I wish there had been text to go with the voice over, so I could read along instead of relaying solely on the audio. Providing text would have let me keep my volume at a more reasonable level for other sounds in the game while still understanding what was being said to me.

The mask wasn't super clear to me. Looking at the info provided on Custom Night, it seems like it's suppose to protect against one (or more?) of the creatures. I just never seemed to have the time between him starting to show up and game over to actually put it on. In fairness, at that point I did have my volume on the quieter side, so I might have missed quiet audio clues.

The percentage was also not super clear to me. I think it might have been connected to keeping the door closed, but I wasn't really sure.

I made it to Night 3. I was having enough issues with figuring out the right volume level to hear what I needed to hear without other sounds being too loud for me that it started triggering a headache.

You did a good job with the visuals and got the feel of a creepy theater done well. I think for someone who enjoys this type of game, they will enjoy this one.