The animations cracked me up, lol, great work! They were incredibly smooth, and the controls felt really responsive throughout. I was also impressed by how well the enemy CPU played. You managed to make it feel like a challenging opponent and not a cheap AI. Overall, this was a lot of fun. Good job!
Play game
Mecha Grappler: Wrestling Forever's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #11 | 3.500 | 3.500 |
| Originality | #20 | 3.583 | 3.583 |
| Overall | #27 | 3.333 | 3.333 |
| Visuals | #36 | 3.250 | 3.250 |
| Audio | #48 | 1.417 | 1.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was your game made solo or in a team?
Team of 2
Did you use any third party assets?
NCL Monster Beast font by Enxyclo Studio
Did you choose from one (or more) optional secondary themes?
no
Does your game contain any 18+ content?
no
Comments
Yeah Max did a really good job with the animations better than I had imagined in my head honestly! I'm glad that the game felt responsive since i find responsiveness to be really important for a fighting game. The AI was done by max and for how simple it is I'm still surprised how well it works. Thanks for playing!
Great game! I'm surprised how smooth character animations are. Also it's nice how camera emphesizes throws. I've managed to defeat the bot in a quite stressful fight only with the timer by a tiny margin. The punch-and-throw tactic helped a lot) Anyway, that was really fun! Though it's unfortunate there's no sound, but I can clearly see where all the effort went )
Pretty impressive you got the computer-controlled mech working within the jam's timeframe. For me it had the right amount of difficulty, I got beaten up at first but managed to get the hand of things and win the fight despite the rough start. Good stuff.
I agree more Visuals and Sounds would go a long way.
We had planned to get those in, but the Main System Mechanics, Models, and Animation took longer than expected. And honestly I kind of forgot about getting Sounds in lol.
A defensive dash could be something to consider, but I think it may be too much/too strong. If this game is worked on more, it might be a question on balancing defensive options more than adding new ones.
The computer opponent was surpisingly good. I was able to eventually corner him and start spamming grabs. Out in the open though he was destroying me, doing grabs, throwing me against the ropes and following up with a piledriver. Well done on the enemy ai.
I could see this as being raelly fun if you add sound effects and work on the general weight and juiceness of the attacks. Without sound the combat feels really weightless and hollow, even with the well made mechanics.
There aren’t a lot of wrestling games out there so this could be something if you keep working on it
great job!
Didn't expect a robot WWE!
Pretty fun, I love the suplex move, seems very effective against the CPU.
But seems like there is no music / sfx? Unless something is buggy on my side.
Day one patch after showing the game to some people
Time of changes: 07/02/2026 at 9:33 PM EST
- Fixed a bug where the up and down boosts would be reversed after side switching
- Fixed a bug where forward throw would not switch sides
- Fixed a bug where players would stay outside of the map after being thrown
- Fixed a bug where the AI would not transfer between it's states properly
- Fixed a bug where the game over screen could be delayed
- Fixed a bug where a player would be invulnerable forever
- Menu to choose between 1 and 2 players actually shows up and works now
- Back Attack -> Back Attack is no longer an infinite
- Player 2 now has a darker color for visual clarity
- Updated AI to be less erratic
- Wakeup Attack and Throw now aim towards the opponent when initiated


Leave a comment
Log in with itch.io to leave a comment.