I found out the hit detection was inconsistent on the html build, but not on test build, so I'm pretty sure it's something I don't understand yet for browser. WELP. Yeah, I spent so much time trying to figure out the blur thing, and then it looked nothing like how I wanted it to LOL. Thank you for playing! (Shift down to go down a level, you always start at level 4, and each level transversal costs an eggy)