Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Can I use my LÖVE 2D framework?

A topic by Goblorob created 27 days ago Views: 89 Replies: 4
Viewing posts 1 to 3
Submitted (1 edit)

Hi.

I recently started looking into the LÖVE 2D game engine. When I heard about this game jam, I started creating a small framework for LÖVE 2D which could help me make a Nokia 3310 style game. As a proof of concept, I created this protoype of a pong-style game: https://goblorob.itch.io/anti-pong-3310

Would a game programmed with this technology qualify for the jam? If there are any issues, I'll try to modify my framework accordingly.

  • The framework works with a 84x48 pixel grid
  • It restricts color usage to one of the palettes seen on the jam's page
  • The maximum available framerate is 67 fps, as mentioned in the FAQs
  • The aspect ratio is almost, but not quite 4:3 (in order to keep all pixels the same height it has to be around 4.00:2.97)
  • If a new sound starts the currently playing sound will stop immediately
Host

Looks good! If you want to share the framework files I can upload it / link to it from our resource page and give you credit for the work. Let me know if that is something you're interested in! Always looking to expand the platforms we are available to!

Submitted

Hi again. I pushed my current code to my codeberg repo:  https://codeberg.org/goblorob/lukia-3310

It's still pretty bare, butI'm planning to add more functionality for game development soon. 

Host

the resource page has been updated with a link to your repo. Thanks for sharing!

Submitted

Great, thanks. 

I'm planning to upload my code to an online repo soon. I'll give you the link when it's available.