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Goblorob

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A member registered 33 days ago · View creator page →

Creator of

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Nice puzzle game! I only wished it had three lives or infinite continues or something. Going back to the start after one mistake seems a little harsh. 🙈

Fun little game. I can really see myself playing this on my phone back in the day. :-)

Just out of curiosity: Would anyone like to share their highscore? 😇

Took me a while to get used to the controls. But once I got it it was really fun. 👍

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Nice RPG. Really impressive given the constraints of the jam. But I gotta admit: The game-over screen kind of hurt my feelings. 😄

Wow, I did not expect it to be so addicting. :-D Nice work!

Interesting idea. Sadly I didn't recognize any of the songs, which made it hard for me to tell if I did it right or not.

Also I think it's a little confusing that you have to go up on the keyboard to play the notes that are on the bottom. Maybe it would have been more intuitive if it was the other way around.

Incredible graphics. Great work!

Classic arcade style gaming. I like how the enemies can hit each other. That makes it fun to try to trick them into killing themselves. 😁

Thanks for the feedback. I know what you mean about the difficulty. I got a couple of ideas, maybe I'll add something after the jam. :-D

I like the the style and gameplay, but I wish there was a "slow" or "easy" mode available. I'm just not that good at platforming. :-D

Same here. I thought it was intentional because of the title. 😄

Now that I know it's not, I tried downloading the Windows Version, but it also gives me an error message about a missing .pck file.

In the spanish rules it also sounds like it's allowed to create an original color palette. Maybe the jam's page got updated and the translations were forgotten.

In my opinion, if the rules are not clear, the game should not be disqualified.

Fun little racing game. At first I tried racing normally, but half way through I realised I can just stop and wait for the other drivers to hit me. :-D

So cute and so much fun! Best interpretation of the theme I've seen so far. 🌟

A few minor details, just because I'm really nitpicky:

  • I kept pressing "up" expecting it to jump, because it felt so natural when "down" is for going down
  • I fell like there should be a visual indicator for getting hit and for hitting the boss
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To be honest, I just added the "Phone Controls"  because that's how I imagined it to be played on a real Nokia 3310. 😅

Although I guess there's no technical reason for it to not work. As long as the phone has a browser and the keypad is mapped through to the game, it should work. Now that I think about it... Isn't there a Commodore Phone coming out, that might fit this description? 🤔

Reminds me of an old labyrinth game I used to play on my first Commodore computer. And same as back in the day I did not have the patience to complete it after finding myself in the same dead-end for the millionth time. Not the game's fault though. :-D

All in all really nice work. 👍

Really fun game and easy to play. But I think there are multiple sound effects playing at the same time...

Great research. Now I'm wondering how I can incorporate this into my framework to make the screen behave more realistic. :-D

Great Tool! Exactly what I was looking for.

Hi. This is great! Exactly what i was looking for to create sound effects for my game.

Hi again. I pushed my current code to my codeberg repo:  https://codeberg.org/goblorob/lukia-3310

It's still pretty bare, butI'm planning to add more functionality for game development soon. 

Great, thanks. 

I'm planning to upload my code to an online repo soon. I'll give you the link when it's available.

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Hi.

I recently started looking into the LÖVE 2D game engine. When I heard about this game jam, I started creating a small framework for LÖVE 2D which could help me make a Nokia 3310 style game. As a proof of concept, I created this protoype of a pong-style game: https://goblorob.itch.io/anti-pong-3310

Would a game programmed with this technology qualify for the jam? If there are any issues, I'll try to modify my framework accordingly.

  • The framework works with a 84x48 pixel grid
  • It restricts color usage to one of the palettes seen on the jam's page
  • The maximum available framerate is 67 fps, as mentioned in the FAQs
  • The aspect ratio is almost, but not quite 4:3 (in order to keep all pixels the same height it has to be around 4.00:2.97)
  • If a new sound starts the currently playing sound will stop immediately