Nice puzzle game! I only wished it had three lives or infinite continues or something. Going back to the start after one mistake seems a little harsh. 🙈
Goblorob
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Interesting idea. Sadly I didn't recognize any of the songs, which made it hard for me to tell if I did it right or not.
Also I think it's a little confusing that you have to go up on the keyboard to play the notes that are on the bottom. Maybe it would have been more intuitive if it was the other way around.
So cute and so much fun! Best interpretation of the theme I've seen so far. 🌟
A few minor details, just because I'm really nitpicky:
- I kept pressing "up" expecting it to jump, because it felt so natural when "down" is for going down
- I fell like there should be a visual indicator for getting hit and for hitting the boss
To be honest, I just added the "Phone Controls" because that's how I imagined it to be played on a real Nokia 3310. 😅
Although I guess there's no technical reason for it to not work. As long as the phone has a browser and the keypad is mapped through to the game, it should work. Now that I think about it... Isn't there a Commodore Phone coming out, that might fit this description? 🤔
Hi again. I pushed my current code to my codeberg repo: https://codeberg.org/goblorob/lukia-3310
It's still pretty bare, butI'm planning to add more functionality for game development soon.
Hi.
I recently started looking into the LÖVE 2D game engine. When I heard about this game jam, I started creating a small framework for LÖVE 2D which could help me make a Nokia 3310 style game. As a proof of concept, I created this protoype of a pong-style game: https://goblorob.itch.io/anti-pong-3310
Would a game programmed with this technology qualify for the jam? If there are any issues, I'll try to modify my framework accordingly.
- The framework works with a 84x48 pixel grid
- It restricts color usage to one of the palettes seen on the jam's page
- The maximum available framerate is 67 fps, as mentioned in the FAQs
- The aspect ratio is almost, but not quite 4:3 (in order to keep all pixels the same height it has to be around 4.00:2.97)
- If a new sound starts the currently playing sound will stop immediately

