I recently released a pretty big update for my free game, Voidfall, and I'm looking for a few people to test it and tell me what still feels wrong, confusing or broken.
Voidfall is a 2D space game about exploring a procedural sector, taking contracts, fighting enemies, trading cargo, landing on planets and finding strange things in space.
The new update adds and changes quite a lot: better enemy combat ranges, improved dash and afterburner, smoother camera movement, a radar legend, better alerts, more common black holes, pulsars and wormholes, surface music, tractor-beam docking, new engine and dash effects, and more visible weapon animations.
I've tested it a lot myself, but at this point I really need fresh eyes.
If you like testing indie games, even a few lines of feedback would help a lot. You can tell me if something is boring, confusing, too easy, too hard, broken, or just feels bad.
The game is completely free.
Game: https://nooxax.itch.io/voidfall Video: https://www.youtube.com/shorts/DzJdQE9a78A