After spending another week on comms, I whipped into a frenzy on polishing coding & UI.
Most of it i did in the last 24 hours! How productive I am when I forget my painkillers! Sob.

So, for an update:
- 6/7 Rank 1 routes are written and ready for editing! It's currently very obvious which ones are new.
- Inventory and cat saving and spawning code has been entirely re-written to quash the 48 errors that would flag with my old (way more complicated and bad) method
- Cats can be spawned in through little buttons now! And they make cute little pokemon-like noises (made with https://www.bfxr.net/ )
- New UI in general is coming into view! It also has a custom drag bar, auto save on exit and auto load. Still needs something...
- Shop! I had a stroke of brilliance... which left me debugging it all day. I need to be less brilliant. You can now buy toys (to do: make more toys).
- Toys can be both thrown or clicked to spawn in, and will spawn as random colours. "Clean up!" will remove all toys
- Fixed cats and toys clipping out of bounds. You can still drag things to the very corners of the window and see is poking out, but they will ping back to the play area.
- Did some photography while out to get some background images to process! I'm still gonna hand draw the play area, but everything else should be photos.
I'm gonna avoid any more reworks for now. Art! writing! Huzzah!