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A jam submission

A Good Day to FlyView game page

Maybe today is the day.
Submitted by Aethsys — 6 hours, 26 minutes before the deadline
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A Good Day to Fly's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#33.8673.867
Sound#34.0004.000
Art#44.3334.333
Theme#53.5003.500
Gameplay#53.5003.500
Originality#64.0004.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Really great one ! the spellbook def doesn't look like a button lol had to read the comments to understand, maybe you could write a little description to avoid confusions, other than that very neat

Developer(+1)

I understand—thanks for the feedback and for playing it!

Deleted post
Developer

I'm realizing that's a pattern in my games... Although this is only the second one, so... Thanks for playing!

Submitted

Am I missing something? I don't understand how to make use of the spellbook... Drawing a 'V' makes the wizard go up, but something makes me go sideways? And drawing a '^' makes the room lighter? I really don't get it, and would like some assistance pls :>

Game controls aside, the theming and art direction for the game is phenomenal. Amazing job for having made this within a day!

Developer

Hi! No problem. You can find the spellbook at the bottom left (though it certainly doesn't look like a button). Aside from that, it involves four letters: "V" (Up), "L" (Left), "T" (Right), and "O" (Light)—though the last one works better if you draw an inverted V; it's a bug I was told about, haha—the letter detection wasn't perfect.

Submitted

So this is the real reason why witches have brooms.  Good game, and a nice challenge

Developer

Thank you!

Submitted

absolutely fantastic. this is GREAT! i love it so much

Developer

Same goes for your game. Its great. 

Submitted

good gameplay and graphics

Developer(+1)

Thank you!

Submitted

cool art style!

the dark section is a little annoying though

Developer

Thanks. I figured as much regarding the dark area; perhaps it would have been easier if the light lasted longer, but since it was so brief, I actually liked that extra challenge.