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Aethsys

157
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2
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4
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A member registered 77 days ago · View creator page →

Creator of

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Thank you so much!

Jajajajjaja could be could be

Thank you!

Thank you very much for playing it.

Woooooooohhh, you're the GOAT!

Everything is pretty incredible—great voice acting, fun classes, and good music; it has huge potential for the future.

Very polished, especially visually, and a great use of the theme—excellent work.

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You honestly did an incredible job. More people should play it.

It’s honestly one of my favorites from the jam, and it’s incredible that it has so few reviews; I feel like it could end up being one of the best games to come out of this jam if you finish it.

Wow! The way the levels were designed is truly fascinating; it's a bit short, but I loved the concept and your implementation. Great job!

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The *Dark Souls* of rhythm games—great job! It could use a bit more feedback in both the combat and the dancing minigame

I think it's one of my favorites so far, even though it's very short.

thank you!

Lol. I swear I hit save—okay, now it's actually saved and rated too.

I tried it out and left you a comment; if you don't mind, could you try mine?
/jam/do-you-wanna-jam-2026/rate/4910983

It was fun, the artistic part is what I like the most.

Thanks a lot for trying it out; I made the first level pretty difficult, so don't worry about it. I left a comment on yours; you did a really good job.

Wow, really fun. The only thing I’d point out is that respawning could be more instantaneous, since it takes quite a few tries to beat each level.

I saw your comment! I'm really happy you liked it... and I'll give yours a try, too. It looks great!

Thanks! The first level is actually a bit difficult, so it's not your fault, haha. Thanks for playing!

thank you so much!

Thank you so much! It really makes me happy that you liked it!

Thank you very much; there are many things to improve, but I'm happy you liked the concept! 

Thanks! Yeah, a lot of people mentioned the difficulty of the platforming

Thank you so much! I implemented the "unstable" theme in the shooting mechanic; right at the start, there's a text explaining that if you don't aim, you only have a 10% hit chance because the weapon is unstable.

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Thank you very much! I will definitely take the feedback into.

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Hey, Rated. Appreciate any feedback in my game. <3

/jam/do-you-wanna-jam-2026/rate/4910983

Really amazing work, love the vibe and also it's very fun! 

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You did a good job; as for the sound, I think the one you chose is a bit too annoying. You could use the sound of a typewriter—though I'm not sure if that fits your vision for the game. The UI is the most polished aspect; excellent work in that area.

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Done, Rated your game.

Love the art and animations, nice mini-games. Well done!

I really liked the idea and the implementation. Great job.

Done—what a great game

I really liked it. Plus, I feel like the interface and all its details are very well thought out

A fun and quite original idea; the main objective was achieved, and the theme was implemented very well.

Don't worry, it's easy to skip that part

Thanks a lot! I’m actually planning to continue with this idea—probably not involving parkour (or at least not much of it)—but I really like the general concept as a first project to pursue.

Thaaanks a lot for playing it!

Thanks a lot. I know I need to really improve the design based on all the feedback, but I'm glad people like the general mechanics—and that I managed to make something functional, at least.

Hi! I implemented the "unstable" theme in the shooting mechanic; right at the start, there's a text explaining that if you don't aim, you only have a 10% hit chance because the weapon is unstable lol. I'm about to go try yours out—thanks for playing!