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(+1)
  • Godot Version:  4.7
  • U.R.S.T Version: V1.0.0
  • Issue: Teleport, plataform and lights
  • Steps to reproduce the issue: Just playing the tutorial areas

Hi, I think I found 3 small bugs.

In the first area of the tutorial map:

1- The teleporter isn't maintaining the player's original position; it always teleports them in a specific direction.

2- When standing beneath platforms that move vertically, the player gets pushed out of the map—falling below it—as the platforms descend.

In the second area of the tutorial map:

3- The lanterns using the dynamic lighting system don't seem to be working correctly. The first one looks normal, but the next ones have static lighting, others appear to have no lighting at all, and some further ahead show inconsistent shadows.

Thanks for taking the time to report the bugs you found. This is a MASSIVE help. ๐Ÿ™Œ

1- This is normal behaviour. You can click the Teleporter, and in the inspectors settings to the right, uncheck Match RotationWhat this option do is make the player face the same rotation of the destination Maker3D\Teleporter. The Teleporter scene has a Red Mesh that indicate where the player will be facing in case they're teleported to it (like by another Teleporter).

2- Welp...this is a very classic bug I totally missed it. Thanks for reporting it! ๐Ÿ˜…

3- So there is two main reasons here:

  • First one is that the template is using the Mobile Renderer (to support a large number of devices and even mobiles and also let users to switch to higher renderer without breaking anything), this renderer only support 8 dynamic lights per mesh, and the map is a whole mesh in the Gameplay scene. You can change it to Forward Plus and it will behave better. Changing the renderer will not break anything.
  • Second fix will be to bake the lights using Lightmap GI. I didn't bake anything to not increase the project size.