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(2 edits)

1 - I am pretty sure I clicked History exactly once while playing, shortly after it appeared. Didn’t seem to serve any purpose for me at that point in time, though in hindsight I should have looked around the menus a fair bit more. In my defense, I was extremely tired by the time I started playing UFWG. (Usually sleep around 19:00~22:00 depending on schedule; it was around 23:00 when I started playing lol)

3, 4, 5, 6, 8 - Looking forward to seeing these changes. No rush, take your time. Quality over update speed, imo.

9 - I enjoy digging deep into the lore of games I enjoy. I care about the world because it helps me better relate to the characters within. Seemed to me that there was a bigger story than just “dude wakes up in a post-apocalypse and tries to survive”… I know some devs don’t really have anything specific in mind, and I often try to fill in the gaps with my own head canon when the dev makes it clear that there really isn’t a ‘story’ beyond what’s already in game… but I got curious - mostly due to sleep deprivation - and it just kind of stuck with me from the time I cast the reanimate spell the first time.

10 - I recommend adding that information to the page. I’m somewhat biased against playing Itch demos in general due to how many times I’ve grown quite invested in a story and then it just dies because paywall. On the other hand, I am really sick of developers (primarily AAA studios) just not providing a demo, so it’s a two-way street. I am much more partial to the ‘pay-what-you-want’ system employed by Itch, as it allows me to come back and pay for a game I enjoyed later, after enjoying the full experience.

Quick disclaimer: My opinions are my own and should only affect your project in ways that you feel are appropriate.