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Looking for honest feedback on Pocket Brawl — gameplay, balance & first impressions

A topic by Hamza8080 created 46 days ago Views: 72 Replies: 1
Viewing posts 1 to 2

Hi everyone!

I’m looking for some honest feedback on my game Pocket Brawl: Battle Arena.

It’s a fast-paced multiplayer strategy/battle game where you collect characters, upgrade your team, battle other players, and try to climb the leaderboard.

🎮 itch.io: https://hamza8080.itch.io/httpspocketbrawlfun

I’d especially like feedback on:

  • Does the game feel fun within the first few minutes?
  • Are the controls and menus easy to understand?
  • Does the progression/upgrade system feel rewarding?
  • Do the battles feel balanced?
  • Is anything confusing when you first start playing?
  • What would make you want to keep playing longer?

Please feel free to be critical — useful feedback will help me decide what to improve in the next update.

I’m also happy to check out other games here and exchange feedback.

Thanks! 🎮

(1 edit) (+1)

Hi, I’ve played Clash Royale for quite a long time. Your game shares some similarities with it, and I find the gameplay interesting. The balance seems fine so far, and here’s what I think could be improved:

  1. The stat and skill differences between units feel a little similar. Maybe the gap widens later on, but I believe some of that should be shown early on, otherwise the appeal suffers.

  2. I couldn’t figure out what the unit colors mean. Why is pipi kiwi blue, for example? The various icons on the UI need a rethink, make them clearer and more intuitive.

  3. Upgrading could be improved. The stat growth could be more substantial, and the visual feedback needs strengthening. Right now neither aspect feels particularly satisfying.

  4. The overall visual experience needs strengthening, including battle scenes, effects, and UI presentation. Since players will inevitably compare your game to Clash Royale, expectations run high. Of course, you could go for a differentiated, unique, and more economical style instead—but not the current somewhat barebones look.

The game shows solid potential overall, but there’s still a lot of balancing work ahead. Keep at it!

If you’re interested, you can try my game: https://gamefang.itch.io/tramp-become-president