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Fantastic! I had a lot of fun dealing with the spinning yellow enemies (processes I think is the name) in the mid game. After I found the kernel I messed around by collecting as many speed upgrades as possible. This turned it into a puzzle game where the puzzle is “land on the upgrade.” I rarely see a rougelike where at the end you have access to “postgame” content (even if this is mostly just due to none of the stats being capped. It turns it into a very different experience and I’m glad finding the kernel doesn’t instantly end your run.)

Haha, thank you for your nice feedback! 
Maybe making some kind of endless rogue-like would be a nice addition to the gameplay loop of this game. If there is time i will definitely explore it!