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A jam submission

Sim ShellView game page

Submitted by corrupted-studio4 — 14 hours, 17 minutes before the deadline
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Sim Shell's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1081.8973.000
Fun#1151.4762.333
Overall#1221.3282.100
Innovation#1231.1601.833
Sound#1270.9491.500
Art#1271.1601.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I couldn't figure out how to play :(

Submitted(+1)

I can definitely see the start of something very quirky and cool here but currently it is a pretty short and basic incremental tycoon style game; but, that is totally ok YOU RELEASED A GAME WHICH IS AWESOME KEEP MAKING MORE!!! I do think sound would drastically improve the game though. 

Submitted(+1)

I’m sorry, but I found the game boring and cruel. I’m not comfortable capturing and selling turtles. It would feel more ethical for sensitive players like me if you used fictional shelled demons instead, perhaps creatures that resemble a Mario-style boss with evil smile and a shell. Catching those demons and selling their shells would be much easier to accept than doing that to real turtles. I also liked the manager’s desk, which looks as if it were made from parts of another computer. I was a little disappointed that the gun is just a brick rather than a proper model, but I understand that this was made for a game jam and time was limited. 

Submitted(+1)

It felt reminiscent of a tycoon style game so it had some nostalgia for me!  It doesn't have a ton in the way of the other disciplines, but the most important thing for a game is for it to feel right to interact with and I felt like it controlled pretty well.

Submitted(+1)

Fun: It's pretty hard to make an incremental game unfun, so it's fun, but lacks depth. The upgrades are pretty one note and the progression is all out of whack with the prices of buying more turtles not increasing as you get more of them. I liked seeing my pasture fill with more and more turtles. I didn't like hurting them, however. I also thought the decision to make the gun something you have to physically pick up more frustrating than anything. 

Innovation: Doesn't innovate on the incremental genre much. But, I liked the combination of farming sim and incremental game.

Art: I found the models charming, but lacking in polish. The turtles move backwards for some reason

Sound: game has no audio at all

Theme: Fits the theme but doesn't do much to push the theme in any way.