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A Good Day to Fly's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #3 | 3.867 | 3.867 |
| Sound | #3 | 4.000 | 4.000 |
| Art | #4 | 4.333 | 4.333 |
| Theme | #5 | 3.500 | 3.500 |
| Gameplay | #5 | 3.500 | 3.500 |
| Originality | #6 | 4.000 | 4.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really great one ! the spellbook def doesn't look like a button lol had to read the comments to understand, maybe you could write a little description to avoid confusions, other than that very neat
I understand—thanks for the feedback and for playing it!
I'm realizing that's a pattern in my games... Although this is only the second one, so... Thanks for playing!
Am I missing something? I don't understand how to make use of the spellbook... Drawing a 'V' makes the wizard go up, but something makes me go sideways? And drawing a '^' makes the room lighter? I really don't get it, and would like some assistance pls :>
Game controls aside, the theming and art direction for the game is phenomenal. Amazing job for having made this within a day!
Hi! No problem. You can find the spellbook at the bottom left (though it certainly doesn't look like a button). Aside from that, it involves four letters: "V" (Up), "L" (Left), "T" (Right), and "O" (Light)—though the last one works better if you draw an inverted V; it's a bug I was told about, haha—the letter detection wasn't perfect.
So this is the real reason why witches have brooms. Good game, and a nice challenge
Thank you!
absolutely fantastic. this is GREAT! i love it so much
Same goes for your game. Its great.
good gameplay and graphics
Thank you!
cool art style!
the dark section is a little annoying though
Thanks. I figured as much regarding the dark area; perhaps it would have been easier if the light lasted longer, but since it was so brief, I actually liked that extra challenge.