Overall like the visual design, concept, character design and general character movement and controls.
My life for a chase sequence while crawling.
More critique and changes I'd like to see:
No "Payoff" on being grabbed by an enemy- no ripping or crunching noise of anything felt incredibly... bland? It pulled me out of any fear.
Same for falling from large heights i.e. first lab room.
Would also love to see a little more polish on sound design, such as atmospheric music in key areas for more tension.
Button and Key binds in options would be awesome.