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(+1)

This is straight up just a Conan adventure! It rules! So first off: Great JOB!

Everyone else pointed out a lot of the good stuff but I wanted to commend  how good the encounters were. They are both evocative and impart important information to the players. Just phenomenal environmental storytelling all around basically. I received a critique   on my  random encounter table for my game so I've been thinking about that more and you ACED it.  

I think  a  few details  got mixed up in final editing, I.E.  the previously  mentioned Hex D  and E,  but  also at some point there is a  reference to  a "transformed  stygian"  which I  would  guess from context  is the  same  as  a  "scaled stygian" but  I wasn't  sure if that was intentional or not.  

Finally, amazing job working in the mechanics of BSH. All of the  stuff that triggers off of Doom understand  the mechanic perfectly,  and I thought there were several clever uses of usage die as well! I almost designed for Black Sword Hack for my adventure and I'm kind of kicking myself reading over yours! Oh well!