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Sleight of Shell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #5 | 4.059 | 4.059 |
| Sound | #23 | 3.353 | 3.353 |
| Innovation | #29 | 3.176 | 3.176 |
| Overall | #37 | 3.165 | 3.165 |
| Fun | #38 | 3.118 | 3.118 |
| Theme | #103 | 2.118 | 2.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The artstyle is so nice to look at and the game was really unique and fun, superb job!
The handsome man defeate d me, very cool
I really like the concept and the art style, it gives the game a lot of identity. It is very fun and challenging. I made it all the way to the final boss, but I couldn't defeat it. It was pretty difficult for me and I was losing more than I was winning haha. Good job
I love the art design, it's really impressive! The intro could slightly be improved by adding a pause or a press‑to‑continue option. Aside from some possible UI improvements, good job!
Очень красивая работа. Особенно мне понравился момент где я подписываю контракт. Где-то я видел такое, но не могу вспомнить 😢. А так игра мне понравилась, очень сложная и тут нужен большой мозг чтобы запомнить где шарик, очень большой мозг
Ohhh, cool art!
I love the design of the magician, I was more concentrated on the art than the game at times (in a good way)! The narration and insurance story was entertaining and funny, and I definitely kept trying harder every time I failed just because I really wanted the next piece of the story!
I will say that I think it would help to make the text box UI opaque, as I had a hard time reading it because of interfering images in the back. The game sometimes felt a little bit cluttered, but I kind of love it at the same time... there's so much art going on and I really do enjoy the character design, lol.
I'm not too amazing as these sorts of games, so I failed quite a lot, but it was fun regardless!
The difficulty sure does ramp up pretty fast, so I'd say that my one other suggestion is to scale the difficulty a little slower :) The 5 cups were so hard for me... my eyes were all over the place, and thus I was pretty concentrated when playing! It's easy to get into the flow of the game, which is awesome, and makes it a fun play. Great character design, narration, and a very enjoyable game!
Fun stuff :)
the character design is amazing, Love it!
Never had my eyes lock in this hard, lmao, but very fun. All the different distractions and shuffling methods were very interesting and got a laugh outta me. Aside from some UI improvements and a not-as-steep ramp in difficulty, this was a great game.
This game is so hard but it was rewarding when I won! I got to the boss fight and then I assume I picked the right cup since I got put back to the start. Amazing game, I love how y'all used the shell game concept. It's I was so confused about what the lifting up the cups does and also the purple cardboard things. I assumed that they swap the ball between them which I think it correct.
Also the flashbang is soo hard to deal with. I'm not really sure what the insurance was for but I completely forgot which cup was supposed to have the ball so got scammed.
Not so easy to win against a con artist- I mean a magician yea? (In all seriousness thanks for the feedback! I just updated the boss fight to be less glitchy but still has its problems {I'm mainly just the artist}, and a tutorial would've been very helpful to understand all the mechanics if we had more time to implement it, but for now, it's mainly trial and error to figure out what they do! Also, I switched the game to web if you want to give it a try again.)
I love the character design! I don't really know what the different things besides from the moving does tho, like the little purple thing. I couldn't seem to get past a certain point unfortunately. Cool game tho!
Thanks for the feedback, and glad you liked the character design! A tutorial would've been nice to make it less confusing, and the previous build had it where the boss section could not be actually done, so I did update it a little to be more cohesive, but it's still not fully fixed. Also, I changed the game to be played on the web, so if you want to play it again, feel free to do so!