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(+1)

Theme and mood are fantastic, and thanks for the devlog. I just wanted to point out a few small foundings that could make running the module a bit smoother:  the rich atmospheric details and hazards are great for setting the scene, but adding explicit mechanical hooks would help GMs put them in play. Also, Location 11 brings up Night Lords and The Reaper, but without stats or a reference, it's tricky to know how to run them (perhaps are standard Knave encounters?). 

Lastly, there are a few minor typos (such as the Restless Dead stat block reading C 19)