Thanks for the thoughts. You are correct about blue. It was a solution on how to make a problem into a feature. Early on, I realized I could save both space on the map for vital information to go as well as create an unsettling mechanic if I didn't turn those into map sections, but doorways into the extradimensional space where the box is actually hidden. With more space, I would have created some custom elements to that space. As to Rubik, I don't have a good excuse for that one. As many passes to look for typos as I did, I should have caught it.