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Thanks a lot, yes I playtested it and I had it initially more complicated. I described far more details at the beginning and end of each day, such as clothing and hair style. I thought to add foreshadowing this way, but it was too complicated to keep that in line. It stressed me as a warden to get the timeline right. So I recommend keeping that easy and focusing on the players. Let them roam free and take your time to talk things out. I really loved the philosophical discussions of my players.