Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yooo! this is rad. I love this, once I "got" it. This is very expandable, and I hope it continues to something you can actually publish.

My main problems: the buttons hide players and enemies, and it was hard to tell who was targetting who. I also softlocked myself for a bit until i realized that was a boss in the middle of the axe wielders.

The dog in the corner is mega cute, but doesn't match the style of the game- that could still work due to us playing as a fourth dimensional player-dog, but if the graphics are henerally improved that can also make it less "jarring" for a 3d modeled dog to be in the corner.

(+1)

Thank you very much and I am glad you liked it! I have many ideas for this and was considering to continue on it, your nice comment definitely gave my morale a huge boost.

Player visibility is an issue I have on my list as is the general chaos and readability of what is happening in combat. I have some ideas on how to expand the basic combat system and add more visual indicators to clear up some of the confusion.

Some amount of chaos is part of the game though, just like you cannot control what actual players in a raid would do. The idea is that the more players raid together and learn the encounters, the better they react to commands or even act independently. Which in turn makes the loss of players more painful. Not just for their character and loot, but also for the teamplay in the guild.

The dog is more of an easter egg and does not have to be visible throughout actual gameplay, maybe I will just hide it or at least give players the option to. I already have mobile controls on my list, for which I would need to hide the dog and move half of the buttons to the right anyways.