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I couldn't quite get this one to work well. Also, you made this on godot, so it would have been much easier for you to port this to browser, I promise!

My main critiques: It is very laggy. That could partially be my vm, but I think its just that every enemy is getting movement logic all at the same time.

Lagginess destroyed my ability to play, as I would be able to get one punch in but then take too much damage. The only way I would be able to get off the floor is to spam and hope, which is obviously not what you want. He really needs an effect or animation to show when he is punching, and when he is vulnerable to damage... and honestly, having the enemies damage on contact might not be a good idea when the whole point is to use the enemies to transverse upwards, heh.