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Fathoms: A Dive Bar Murder Mystery's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Production Velocity | #4 | 3.584 | 3.778 |
| AI Direction & Adaptability | #7 | 3.584 | 3.778 |
| Overall Enjoyment | #8 | 3.479 | 3.667 |
| Theme Fidelity & Creativity | #13 | 3.479 | 3.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The Biggest Challenge
I explored Godot/ai coding for a game for the first time!
AI Tools Used
Chatgpt
Areas Where AI Was Used
Images, code, please check credits in settings for more info.
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Comments
I really loved the atmosphere, art style and music. The downside is I apparently got stuck because I was supposed to talk to Marisol but she wouldn't talk to me (I chose good cop and ended up pushing her too much).
I have plans to expand to plot lines
To be honest, I've been really intrigued by this game ever since it was submitted. The spirit of those nostalgic, good-old-fashioned point-and-click adventure games that this game embodies really draws me in.
Due to time constraints, I've only played the very beginning so far, but even from that brief experience, I'm convinced that “this is the real deal.” It's exactly the kind of game I love. I also really love how the DIVE and BUDDY themes are incorporated naturally yet seamlessly into the game.
I'll definitely come back to play this again when I have more time. 🙂
Really atmospheric — the hand-lettered FATHOMS sign, the aquarium and dive-helmet decor, and the noir writing (Marisol brushing me off with "I have already given uniforms enough of my morning") pulled me right in. The good-cop/bad-cop choice that locks Shaw into the opposite role is a smart BUDDY take, and using ASK PARTNER to pull an in-character lead ("find the sore spot and lean on it") made him feel like a real partner rather than a menu. Clever DIVE-bar reframing of the theme, too. One small note: I accidentally opened Settings on first start, and it's a touch slow to get moving — a clearer first-lead nudge would help newcomers. Polished, complete entry. (I made DEEP, a dive-and-buddy-light game, if you fancy a swim back.)
I really liked the slightly nostalgic visual style and the system where you can ask your BUDDY for advice. Having your partner there made the investigation especially enjoyable!
:) Glad to be apart of competition !