Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Segmentation FaultView game page

Bullet Hell done for the Lame Jam Game Jam
Submitted by Anice — 13 hours, 49 minutes before the deadline
Add to collection

Play game

Segmentation Fault's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.2964.296
Enjoyment#14.7784.778
Creativity#24.4444.444
Theme#43.6673.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

Really good and fun game! Love the feel of it. Enemies are kinda easy to avoid tho.

Submitted(+1)

good thing i made screenshot before finishing, as end screen was overflowed with upgrades

As you can see I cleared EVERY segment. Hardest part was fighting the rhombus shooters. They are bad at shooting... but they are GODS at dodging. how do they dodge laser beam of death that deals 9999999 damage per picosecond ?????

Developer

holy guacamoly, that is dedication, thank you! :) :) :)

Submitted (1 edit) (+1)

In many games the player walks between rooms, but I have never seen anything like breaking down walls to expand the available space.
I especially liked how you put themes as percs, very fun idea!

Submitted(+1)

This game is the definition of visual polish. Plus, it has a stunning style.

Submitted(+1)

I absolutely loved this one reminds me of the hacking mini games in sly cooper very well done.

Submitted(+1)

Fantastic! I had a lot of fun dealing with the spinning yellow enemies (processes I think is the name) in the mid game. After I found the kernel I messed around by collecting as many speed upgrades as possible. This turned it into a puzzle game where the puzzle is “land on the upgrade.” I rarely see a rougelike where at the end you have access to “postgame” content (even if this is mostly just due to none of the stats being capped. It turns it into a very different experience and I’m glad finding the kernel doesn’t instantly end your run.)

Developer

Haha, thank you for your nice feedback! 
Maybe making some kind of endless rogue-like would be a nice addition to the gameplay loop of this game. If there is time i will definitely explore it!