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(+2)

Fun adventure, blissfully purposeful furnitured without the need of random wandering encounters disturbing this absurd cast of characters.

It gives Monty Python vibes, but that could be me reading it into the text.

I wonder: is this meant to be played on the funny side?Like hitting of the absurdness of the princess deaths? In that case this could’ve gotten a sentence per prince more, but I’m willing to improvise.

Overall an off-the-go playable, dangerous but fun module with a ton of absurd role-play potential.

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Hey Thanks! I’ve received other feedback regarding the princely deaths. They are meant to be black comedy ala Coen Brothers movie / Fargo show. I maybe should elaborate and try to reveal the sequence of events that led to their demise in an interesting way. (Clues / environmental story telling) The ring of intelligence was meant to suggest that the prince was dim. It also reveals that there is trap to be dealt with. The self help pamphlet Prince was insecure, the stairs Prince was clumsy. It could be a chance to reveal their character was my thinking. Pushing it further would be fun. I think Monty Python is accurate. Could this be played straight? I am probably violating the “Between Two Cairns” podcast preference for letting the players make the jokes. I aim to create adventures that are surreal, satirical, and are easy to run. I want to polish them to the point where they have an environmental story, so your idea will definitely be implemented post jam. I appreciate the thoughtful feedback!

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Uh. Fargo is a great interpretation to run this. Thanks :)