I feel like this game had a lot of potential but its execution wasn't up to par. For starters this game could benefit heavily from better UI/UX. The lack of an actual menu screen made be think the game was broken at first since I just landed on a blank screen and was about to close the game but I pressed the right button luckily. Also directions on what the goal is and what is interactable would be nice too. I think the puzzles are good in concept and it is satisfying when I do figure them out but they are often frustrating because it feels like I am just mashing interact at every point in the level hoping it does something. I think putting less of the puzzle elements off-screen would increase the quality.