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Thanks! Yes hitboxes were probably the thing that changed the most in this game. It was an interesting challenge to make it so certain areas would kill the player but only if there wasnt something protecting that area. Normally, platformers can do this for real with height and gravity and spike pits, but I had to think of a way to fake it here. I wanted the safe area of the platforms to be a little larger than they appear, but it leads to weird edge cases like the moving platforms carrying you when you feel like they shouldn't. Thanks for playing it and I'm glad you enjoyed it :)

thanks for sharing, it's always interesting to hear what devs were thinking when making certain decisions!