Play 6AM
6AM's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #146 | 1.414 | 2.500 |
| Theme | #155 | 1.556 | 2.750 |
| Polish | #160 | 0.990 | 1.750 |
| Overall | #162 | 1.216 | 2.150 |
| Gameplay | #164 | 0.990 | 1.750 |
| Art | #167 | 1.131 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Genre
Narrative
Story Driven Gameplay
Leave a comment
Log in with itch.io to leave a comment.


Comments
For a game where you dodge stuff there simply needs to be more stuff to dodge. I personally would love to see different types of attacks come up at the same time.
The premise of the game is to survive until 6 a.m., so I'd say it's currently missing a victory timer. Otherwise all the mechanics are in place; it just needs a little more difficulty to deliver that challenge.
I liked the art and music was great tho it got a bit boring after a while.
The game is very boring. I know that you were inspired by undertale or deltarune. But here it seems like an eternal game. If you want to make the game more interesting, add even more attacks and combine existing attacks.
Sorry, your game won't open for me.