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guochenzi

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A member registered Jul 30, 2024 · View creator page →

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The visuals are super good; sad to hear it didn't work on the web due to shader issues.

Having to restart after falling into the void is painful, especially when movements are a bit wonky (one thing I noted is that the character seems to be able to accelerate infinitely).

This game has a lot of potential. Perhaps there's more content planned after the geometric graveyard scene? Curious to know how the story turns out :o

Cute :3

My only complaints are that the footsteps are rather loud compared to everything else and character movements feel snappy. (Maybe add some acceleration and deceleration?)

Thanks for playing the game! I have implemented a subtle visual feedback for when the player is charging a jump; it will be included in the post-jam version.

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Had some trouble figuring out the mechanics at first, but once I learned the ropes the game became very enjoyable, especially with the progression. Speaking of which, I would love to see a checkpoint upgrade that starts you off on the first platform so there's less repetition.

This game has potential to become a good platformer :D

Edit: finished the game! I don't know what is the intended method of passing the horizontal trap enclosure at the end, but what I did was spawn a Z from the platform below and wait for it to float up so there's something to land on halfway. Perhaps there could be more interesting interactions if this concept is developed further.

Thanks for playing! The jumping minigame is very solid IMO, probably even worth reusing as another commenter pointed out. The counting sheep part is rather shallow in terms of gameplay, and I'm trying to make up for it by adding more sheep variants so it's at least interesting to look at. A third scene is already in the making, and it's going to be a minesweeper. :D

The motivation for having various minigames is to both keep the game fresh and simulate the feeling that insomnia can hit differently each night, especially when you're trying different methods to fall asleep.

Sorry for the late reply, but I'm happy to hear it helped you wind down and wish you another night's good sleep!

I have at least four scenes planned for this game, and starting from the 3rd scene it starts taking on a grim, almost psychological horror aspect as persistent insomnia gnaws at the main character's sanity. Probably for the better that I only got to release two scenes so it doesn't feel so unhinged for the purposes of this jam haha.

Awesome game! The drowsy eyes mechanics doesn't feel thrown in, but rather an integral part of the challenge. It's probably one of the best twists that can be added to a lane driver.

I once got hit by a car coming the other direction while both neighboring lanes were occupied, which did feel a bit unfair. Otherwise the game is perfect!

The game is simple but delivers what it promises. Kinda addictive even!

I've found it's best to use dash sparingly and focus on accuracy of movement. Here's my highscore:

I remember a pixel-art game about shooting asteroids. It was very chill and had an idle aspect to it; can't recall the name though. This reminds me of it, and in all the good ways!

I agree with previous commenters that the game would be even more satisfying if the viewport were taller.

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For a game where you dodge stuff there simply needs to be more stuff to dodge. I personally would love to see different types of attacks come up at the same time.

The premise of the game is to survive until 6 a.m., so I'd say it's currently missing a victory timer. Otherwise all the mechanics are in place; it just needs a little more difficulty to deliver that challenge.

Didn't expect it to be this hard! The highest I got was 87%. I think it'd be better if crows added more to the wakeness meter when the hitzones spawn higher up, otherwise it feels like getting punished by pure randomness.

The art and sound effects are great, as are the screen shakes. The sunrise animation in the back is especially cool :)

Such a cute game! :D The sound effects alone give it a lot of character.

I like how at the beginning the player is subtly induced to peek at the bed because the actual exit is placed at the bottom, where most of us wouldn't instinctively go first.

The locked doors were slightly confusing, though; I didn't understand that the knocking sound is meant to convey the lack of a key until finding the note.

I eventually made it to the bed dry. Yay!

A well-crafted game with great atmosphere. The gameplay is simple but intense, and nothing feels incomplete or unpolished. Also, mad respect for the protagonist for being able to take 10-minute naps under mounting pressure.

Now excuse me as I put on a diaper and try True Night mode

Thank you so much for taking the time to write such detailed feedback!

There's a bit of color banding in the background, right? No joke, but I actually thought it was an optical illusion :P Enabling dithering on the camera appears to have fixed it. Many thanks for pointing it out!

This is so good! Everything in the scene interact with each other perfectly. It's especially funny seeing objects stacked on top of each other.
While the bird's mechanics is all about kicking things into it, I think it'd be nice if you could also force it to briefly fly off by kicking its perch.

Thanks for the feedback!

I originally planned to add an audio indicator with increasing pitch as the mouse is held, but couldn't figure out the technical stuff. Could have gone for some kind of particle effect now that I think of it.

It seems that difficulty doesn't scale so you could theoretically go forever, but death is always just a few mistakes away. This alone captures the theme of drowsy driving perfectly!

Peak story!! <3
The recurring option to eat adds so much reality to the premise, even though I've never actually clicked them. Until morbid curiosity gets the better of me, I guess :P

Excuse me for borrowing the thread, but if you ever need a Simplified Chinese localisation I'd be happy to volunteer!

Resources seem to overflow way too easily. I don't want to beg for food since it makes no sense, but I also don't want to go to a restaurant since my morale is already full, so I end up begging for food just to "pass a turn". Ow :')

The Beam preset says it has 20% energy damage bonus and 20% kinetic damage malus, but where is it applied? To the flagship, or the entire fleet?
In fact, I would say all stats in the game would benefit from having a summary of relevant modifiers instead of just showing a number.

Events feel a bit... uneventful? I didn't even realise they existed until almost completing the upgrade web.

Good game, cheers!

Hi Greg, if you need Simplified Chinese localisation please hit me up. I thoroughly enjoyed this game and would whore myself out for free to get it translated. MORE PEOPLE MUST KNOW THE JOY OF GAINZ

Not sure if anyone else has reported this, but I sometimes get into negative gains from picking postures that reset gains.
Otherwise the game is perfect and I am feeling YOKED

Is it intentional that players can't take any old callsigns they've used after wiping previous progress?
Great game btw :)

What a beautiful translation! It was a joy to read.

There were minor typos, and I think you mistook "Major Rawson" for "Mayor Rawson", but honestly these don't matter so much. Just a matter of polishing it up.

¡Saludos!

This is a much more faithful translation than LocJAM's sample version, and the creative elements were a nice surprise. However, I found it not quite as good in terms of readability and presentation. A lot of sentences clearly inherited their syntax from the French original, appearing less like sentences, but more like fractured clauses littered between jarring commas and periods.

I feel like things as simple as some well-placed conjunctions could do well to "oil up" this piece and make it flow better. Maybe also check out LocJAM's English version now that the JAM is over? I found its language style something to learn from.

Overall, GJ, cheers!    :D

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I think I did something wrong during submission and the project uploaded didn't show up in the list of entries. I already asked in another thread, but for now I'll post it here in case nothing else works.

https://guochenzi.itch.io/larrestation-darsne-lupin

First time in a jam here, sorry for not knowing my way around :'(

Same here. Complete newbie to itch.io, uploaded the project just fine but it doesn't seem to have shown up in submission entries.