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Sorry it took me a while to get around to playing this!  I got a kick out of the itch page :P

The core gameplay loop is really fun; I ended up getting sucked in longer than I expected to tbh.  It's a simple idea, but it's quite well executed and feels good to play.  I ended up playing through several runs.  The only thing that's actually missing to make it feel complete is a score counter; I think with that one little addition you'd have a really addictive gameplay loop, and everything other than that is just window dressing.

I like the tank controls, too; they take a little getting used to, but I think they add to the challenge, which is really nice.  

Also, of course, super cool that it was made without a fancy engine.  And the little rotate-y protagonist was adorable :)

Thanks,I took a lot of inspiration from your game and Anarch(a suckless FPS,in terms of software architecture),even tried replacating a bit of the Gameboy like the 160x144 and 60 FPS lock.In fact,the protagonist is kind of...taken from your game Gyre because I couldn't think of anything else that's more convenient and I didn't make a triangle drawing function to replace him with that.I really made everything as inconvenient as possible for me.

But,like Kemo said "Well, it's a game."