Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
0

Novel Writer Launch Announcement

A topic by KagariSoft created 27 days ago Views: 87 Replies: 2
Viewing posts 1 to 2
(2 edits)

Novel Writer, the app we use to write our projects, was released today! This is the first version, and it may contain some minor bugs that will be fixed in the future…

Key Features

  • Rich Text Editor & Distraction-Free Mode: Write with customizable typography (Georgia, Inter, Noto, JetBrains Mono) or import custom fonts directly from Google Fonts or local files (.ttf, .otf, .woff).
  • Novel Mode & Ren’Py Mode:
    • WebNovel / Novel: Pure narrative format focused strictly on storytelling.
    • Ren’Py Visual Novel (beta): Assign character speakers using quick shortcuts (Alt+1..9), manage dynamic variables (dynamic=True), and generate ready-to-compile .rpy script files for your game.
  • Integrated Translation Studio: Translate your manuscript scene by scene with a side-by-side workspace (original manuscript on the left, full rich-text translation editor on the right). Supports any source language (English, Spanish, Japanese, French, German, Portuguese, and custom languages).
  • Character Sheets & Worldbuilding: Organize character profiles, dialogue color themes, dynamic name variables, and production notes.
  • Multi-Format Export Center: Export your entire project or specific chapters with a single click to:
    • PDF: Digital document formatted for reading or printing.
    • TXT & Markdown (.md): Plain and structured text files for backups.
    • Ren’Py Script (.rpy / ZIP): Code scripts ready for the Ren’Py engine.
    • Full Project Archive (.nw): Package your entire project (metadata, chapters, characters, and translations) into a single portable file.

System Requirements & Info

Operating System: Windows 10 / 11 (64-bit)

Developer: Kagarisoft / UnsetSoft

Link: https://kagarisoft.itch.io/novel-writer

Moderator

Please add an image or video to your post. Thanks.

done