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(+1)

I love a good Sokoban game :)  and this one was a really interesting mashup of genres!  I played through the end and had a lot of fun with it.  I also encountered the bug of having to move up multiple times to get to sleep, but not a big deal once I figured out what to do.  Really interesting gameplay, and I think it teaches itself really well.

I was initially going to say that I thought it was too RNG-heavy during the dream phase, but I think the stress of "come on you stupid sheep, go to the RIGHT, my boss is coming!" and having to decide whether to wait or give up and wake up really fits the theme of the game well, so I ended up enjoying that part.  I also liked that you could increase the odds of the sheep moving in a given direction by blocking one or more of their paths with yourself or with rocks, and I think I convinced myself that I was able to kite my coworkers away from the couch I wanted to be on, as well (though I'm not sure; that could have just been RNG).  The artstyle was really nice, too, and I love the printer aesthetic on the cutscenes.

Great game all around; kudos to everyone involved!

(2 edits) (+1)

Thanks for playing + the detailed feedback! We had the same rhetorical journey with the RNG sheep movement throughout development lol. One change I had planned but didn't get to was that hitting them with the Katana would significantly speed up their movement logic, so that they would almost certainly get out of a corner while still retaining that tension you described with the boss, plus it gives the Katana another use case to juggle. We might go back and implement that post-jam when we're fixing the Up bug!

Haha the kiting of NPCs is also something I do, and it DEFINITELY works... buuut only in the same way turning my controller IRL veers my car harder in racing games ;) Thanks again! <3