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How would I do this? (Q&A Thread) Sticky

A topic by MythAtelier created Jun 07, 2022 Views: 13,679 Replies: 179
Viewing posts 61 to 61 of 61 · Previous page · First page

HELLO! Me again, so basically I have had an issue with a custom button I made in the battle scene. It only happens with my custom check button. Basically, it will do as intended if you use the keyboard to click it and activate it. BUT, if you use your mouse to activate it, it will softlock the game with the player unable to do anything.

The issue is gone if you use the keyboard first, any point after will allow the mouse to not cause issues when used to click on the button. 

The button itself basically just makes you use a 'check' skill that applies a check state with battle events checking if it's ever applied to an enemy.  The parameters for the custom button are

{"name":"Check","sheet":"CheckSheet","coordinates":"{\"x\":\"50\",\"y\":\"50\"}","skillId":"8","enabledCondition":"true","appearCondition":"true","disableDuringNonInput":"true"}

Feel free to ask for more details

Developer

Hello YunilIsHere,

We need some additional information to help troubleshoot this.

- Could you share the Skill Page for Skill 8 that you have tied to this button? What are the contents of its Notetags?

- When the softlock occurs, press F8 to open the console. Are there any error messages being created while this occurs?

Thanks,

MythAtelier Team

1.

2. 

Developer

Could you share a screencap of what the Check Common Event does?

Legitmately, just turns on a switch

◆Control Switches:#0013 Check = ON

Developer

Hmmm ... then we are not really seeing what is causing the softlock exactly. Let's move this up the chain. Please send a copy of your project to support@myth-atelier.com with steps for how to reproduce this bug. One of us will follow up with you on how to resolve this issue once they have had a chance to look under the hood to see what's going on.

Viewing posts 61 to 61 of 61 · Previous page · First page