Hi! Thanks for the feedback. You’re the first asking about the dungeon mechanics and you’re right: they are a bit undercooked. They are victims of the page room and a very unwieldy editor in which I had to place the line breaks around the map by hand anew everything I changed something. There absolutely should be something in the first part like an event “you found a keyboard to the airlock on the bridge. For days you stand in front of the massive door to the things outside, contemplating to take a look.”
Thanks for your reading tipp!
An expanded version will have much longer tables, a bit more tailored to the personas. There are many new-to-me mechanics in this jam I want to try.