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This entry makes some concessions in visual design, but is otherwise a typical example of Cats Have No Lord’s phenomenal adventure design.

I love how modular this adventure is, literally squeezing an expansive adventuring locale into a single in room in any dungeon! This one is going into the tuck pocket in my GM’s binder, because I just know there will come that one perfect moment to bust it out for my players.

“Concessions in visual design” is a very kind way to put it! I threw out any really attempt at it once I realized how little space I had for everything I’d written. But I think I might do an expanded version and give it more space to breath later.


thanks for the kind words arch-nemesis

It’s completely crazy how small of a space two pages is. I really struggled with my entry to figure out a concept that could deliver on the title I had been assigned within the space constraints.