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This was a super impressive experience, easily the best find in the "Game industry hardship fund" bundle. Or just generally the best "I know nothing about this game" find I've made in a while!

Both the audiovisual style and the open-ended game design made me think of Paradise Killer, another game I adore. A bit of The Witness maybe there too, due to the same "find your own way" approach. 

There was no annoying handholding but enough clues to help me progress and feel like I was uncovering everything myself. The world is stunning, surprising and a joy to explore. The music is brilliant and the story more interesting than I expected as well.

In terms of scale and polish Serpent at the Vernissage is more modest when compared to those other two games I mentioned. Compact world and game length (maybe around 5 hours) are only positives in my books though, the game never got a chance to become boring. There are some collision detection bugs and vehicle controls are quite bad but overall the game is still hugely impressive!

Massive thanks for the game, Daniel! Really looking forward to whatever you create next. :)

Vilhart, my friend- thank you so much! Truly appreciate the kind words. Means a lot! :)

And haha- yeah, you're totally right regarding the vehicle controls. It was such a pain figuring out how to get the speedboat feeling SOMEWHAT right, that when it came to the snowmobile I was like "okay, this has to be good enough now; on to the next task" :D

And for whatever comes next: I do indeed have another thing in the works which will debut at this year's PC Gaming Show Tokyo Direct in September. But I'll post the trailer on the socials soon after.

Again: Thank you so much for taking the time of playing Serpent and the kind words! :)