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This is a cool idea - and I feel like a lot of intended short  modules benefit from a ticking clock. I think any critiques  of the module I may have originate in  the fact that there isn't enough space in this format. I'd like to see the descriptions of the locations expanded quite a bit, but in four pages that would have to be done at the expense of the card-draw  mechanics. Ultimately,  I am glad you included both! It was a bold choice to design crawling rules for a system neutral  module, and I applaud it. 

Thank you! It was very hard to figure out what to cut as the card-crawling  felt important enough to retain, so I'm glad it worked!  I'd certainly like to expand it a bit and plan to do so after the Jam ends.